![]() ![]() But despite these similarities, Scarlet Nexus’ overarching story between the two playable protagonists gives you much perspective to the story as a whole. Both have this organization that defends humankind against man-eating monsters, recruiting young people to this cause, all while having the same conspiracy on the said organization. ![]() ![]() But to help you get a better grasp of what I’m trying to say, Scarlet Nexus’ story has the same vibe as the first God Eater but not entirely. Regardless, the game’s story is worth going through and it’s not fair to just write it down as a generic Anime story. Although I did get used to it after a while, it’s just a bit too distracting in my opinion. Their choice of presentation is stylish, and you can have some fun with the right analog stick during the visual novel sequence, but it gets me dizzy whenever the narrative transitions from the next scene during these sequences as the camera pans over the next slide. The story is told with some well-animated cutscenes and most of the dialogue is delivered through a visual novel style presentation. His encounter with fellow rookie Kasane Randall makes him wonder if she has any relation with the girl who saved him since Kasane bears a strong resemblance to that mystery girl. His motivation for joining the OSF is not only to save people, but also to thank the girl who saved his life when he was young. This organization recruits humans who developed psychic powers, and they amass soldiers by either scouting these said humans or either volunteer who enlist for their cause, which is the case for one of the protagonists Sumeragi Yuito who wields psychokinesis. To counter these threats, humanity formed the OSF (Other Suppression Forces). Scarlet Nexus’ story is set in an alternate future where humanity struggles against the beings called the OTHERS, strange beings that eats human brains. This kind of stage design is good and bad at the same time in some way, but I’ll explain further later. As if the game encourages you not to loiter around but instead go straight at the story. Each stage is either just a deserted shopping district or a collapsed road, and all are designed to be a straight path to your current objective. The overall stage design lacks luster as every stage feels just the same. The only letdown visually for me is despite having an interesting enemy and character design, I can’t say much about the stage design. ![]()
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